Dragon Game
This is a rewrite of my Ludum Dare #17 entry Sheep Are Flammable . The gameplay of the original was sorely lacking, seeing as I only added it in the last few hours of the competition.
I also decided not to use the Irrlicht library due to some fairly fundamental discrepancy between its implementation and what I want it to do. I am using my own base code now, a collection of c++ classes that work on top of SDL. SDL is used for input handling and window creation. The classes are lifted from my various other projects, like wgd-lib . They are mostly independent of each other.
The game is currently around the stage of the original competition version (minus the music), but with better visuals.