Date: 2011-10-14 00:00:00 Language: c++ Status: idle

Planet Demo

I use height fields a fair amount in my game projects. They are simple and effective.
This demo wraps height fields around an entire planet. It also has dynamic level of detail to reduce the number of polygons needed to be rendered depending on how far away you are.

The demo also has atmospheric scattering shaders to give the planet a more realistic atmosphere.

The texturing is incomplete, and there are no shadows, water or surface objects yet.