Uploading the post-jam version of this game. It fundamentally the same but has plenty of tweaks and quality of life changes.
- Added speed control
- Added Character list
- Added larger bags to buy
- Changed gold distribution
- Fixed a bunch of traversal issues
- UI buttons to open menu and shop
- Camera can follow characters
- Improved starting area
- Better tile meshes
There is still a ton of stuff to do, but since today is the end of the Ludum Dare event I thought I would post what I have done so far.
Download links to the latest version are over on the right.
Another Ludum Dare competetion entry
Manage a mining colony of goblin-like creatures.
Try to find gold to purchase better tools and hire more workers.
The map is procedurally generated. Gold is more common the deeper you go.
WASD, Arrows or right click and drag to pan the camera.
Home will centre the camera on the chest.
Numbers 1-5 are shortcuts for the tools on the left.
Purchase things by clicking on the chest, if you have gold.
Gold will need to have been transported to the chest.
You can turn off specific jobs for individual characters in the character info panel.
The hammer tool is unfinished. Seems these guys are too primitive to build bridges and ladders.
Also enemies were not at a state that was playable so they are also disabled.
And lighting. I didn't get to the lighting.