Date: 2010-03-15 00:00:00 Language: c++ Status: idle

Voxels

After some more research I encountered the Marching Cubes algorithm.
This take the input as a 3d grid of density values and generates a smooth surface where the density crosses 0. It is much more robust than my height field inspired implementations.
This demo just takes 3d perlin noise as the input for the marching cubes algorithm



Ill upload some binaries later ...