Download Competition
Date: 2008-02-05 00:00:00 Language: c++ Status: idle

Pineapple

This was an entry to the Warwick Game Design February 2009 48Hour competition with the theme 'Transport'. Our team consisted of Alan Hazelden and I. We used the WGD-Lib library.

Unhappy with the chosen theme, we endevoured to use all five shortlisted themes:
* Transport
* Fire
* Prehistoric
* Pineapple
* Up, Up and Away

Gameplay

Add your name to the box at the bottom of the highscores and select a level to play!

The objective of the game is to 'transport' the pineapples to the and of the level by bouncing them off a bone paddle. You must avoid the obstaces such as poison blocks and fire or you will lose the pineapple.

You get a better score if you get a pineapple to the exit quickly, and you lose points for each pineapple that is lost on the way. The game ends when there are no pineapples left to get to the exit.

The game also includes a level editor, availiable by pressing 'e' when playing a level. The editor is not complete, but you can still create some awesome levels with it.

Issues
The physics gameplay is hard to control.

This entry came 4th.