
<?xml version='1.0'?>
<material>
	<shader file='object.glsl' defines='THRESHOLD=0.1'/>
	<texture name="diffuseMap" file="#ffffff"/>
	<texture name="normalMap" file="#8080ff"/>
	<variable type='auto' name='transform' value='modelviewprojection_matrix'/>
	<variable type='auto' name='modelMatrix' value='model_matrix'/>
	<blend mode="alpha"/>
</material>

