
<?xml version='1.0'?>
<material>
	<shader file='bar.glsl'/>
	<variable type='auto' name='transform' value='modelviewprojection_matrix'/>
	<variable type='float' name='value' value='1'/>
	<variable type='vec3' name='colour' value='1 0 0'/>
	<variable type='float' name='offset' value='0.5'/>
</material>

