<?xml version='1.0'?>
<material name='World'>
	<shader file='object.glsl'/>
	<texture name="diffuse" file="white.png"/>
	<variable type='auto' name='transform' value='modelviewprojection_matrix'/>
	<variable type='auto' name='modelMatrix' value='model_matrix'/>
	<variable type='vec3' name='lightDirection' value='1 2 1.2'/>
</material>
