
<?xml version='1.0'?>
<materials>

	<material name='Human'>
		<shader file='object.glsl' defines='SKINNED 4'/>
		<texture name="diffuse" file="player_skin.png"/>
		<variable type='auto' name='transform' value='modelviewprojection_matrix'/>
		<variable type='auto' name='modelMatrix' value='model_matrix'/>
		<variable type='auto' name='boneMatrices' value='skin_matrices'/>
		<_variable type='auto' name='skinWeights' value='skin_weights_per_vertex'/>
		<variable type='vec3' name='lightDirection' value='1 1 1'/>
	</material>

	<material name='Clothing4'>
		<shader file='object.glsl' defines='SKINNED 4'/>
		<texture name="diffuse" file="player_clothing.png"/>
		<variable type='auto' name='transform' value='modelviewprojection_matrix'/>
		<variable type='auto' name='modelMatrix' value='model_matrix'/>
		<variable type='auto' name='boneMatrices' value='skin_matrices'/>
		<variable type='vec3' name='lightDirection' value='1 1 1'/>
	</material>

	<material name='Clothing3'>'>
		<shader file='object.glsl' defines='SKINNED 3'/>
		<texture name="diffuse" file="player_clothing.png"/>
		<variable type='auto' name='transform' value='modelviewprojection_matrix'/>
		<variable type='auto' name='modelMatrix' value='model_matrix'/>
		<variable type='auto' name='boneMatrices' value='skin_matrices'/>
		<variable type='vec3' name='lightDirection' value='1 1 1'/>
	</material>

</materials>
