// Cat


model        = "cat.bm"
max_speed    = 8
acceleration = 2
rotation     = 0.2

fur = true

stats = {
	health = 100
	attack = 30
	endurance = 30
}

animations = {
	file = "cat.anim.bm"
	idle   = { name="Cat_Idle1"   type="idle" }
	walk   = { name="Cat_Walk1"   type="move" }
	run    = { name="Cat_Run"     type="move" }
	block  = { name="Cat_Block"   type="action" }
	attack = { name="Cat_Attack"  type="action" }
	dead   = { name="Cat_Die"     type="action" }
}









