// Slime


model        = "slime.bm"
max_speed    = 1
acceleration = 0.4
rotation     = 0.05

stats = {
	health = 100
	attack = 3
	endurance = 30
}

animations = {
	file = "slime.anim.bm"
	idle   = { name="Slime_Idle" type="idle" }
	dead   = { name="Slime_Die" type="action" }
	attack = { name="Slime_Attack" type="action" }
}









