
<?xml version='1.0'?>
<materials>

	<material name='Cat'>
		<shader file='fur.glsl' defines='SKINNED 4'/>
		<texture name="skin" file="cat.png"/>
		<texture name="noiseA" file="noise1.png"/>
		<texture name="noiseB" file="noise2.png"/>
		<variable type='auto' name='transform' value='modelviewprojection_matrix'/>
		<variable type='auto' name='modelMatrix' value='model_matrix'/>
		<variable type='auto' name='boneMatrices' value='skin_matrices'/>
		<variable type='vec3' name='lightDirection' value='1 1 1'/>

		<variable type='float' name='layers'    value='40'/>
		<variable type='float' name='furLength' value='0.08'/>
		<variable type='float' name='droop'     value='1.2'/>
		<variable type='float' name='scale1'    value='64'/>
		<variable type='float' name='scale2'    value='15'/>
		<variable type='float' name='gradient'  value='0.8'/>
		<variable type='float' name='curve'     value='-0.37'/>
		<variable type='float' name='a'         value='0.1'/>
		<variable type='float' name='cv'        value='0'/>
	</material>

</materials>
